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Strategia Play

Studio de jeux indépendant · Seine-Saint-Denis

Gagner en trois coups

Strategia Play est le studio de jeux mobiles indépendant de 123 STRATEGIA. Nous concevons des puzzles de stratégie pour Android dont chaque problème se résout en exactement trois coups.

La position est donnée, l’objectif aussi, et il faut trouver l’ordre de coups qui fonctionne.

Chaque chapitre présente une nouvelle pièce avec un seul exemple. Les coups peuvent être annulés à tout moment, et un indice montre quelle pièce bouge en premier sans dire où.

Les problèmes sont dessinés à la main puis vérifiés par un programme, pour garantir qu’une seule solution existe.

Strategia Play is the independent mobile game studio of 123 STRATEGIA, based in Seine-Saint-Denis near Paris. We design strategy puzzles for Android in which every problem is solved in exactly three moves.

Each board shows a small army of pieces whose rules are simple and always visible on screen. The goal is stated clearly, such as reaching a flag or clearing a path, and only one sequence of three moves achieves it.

Because the solution is always three moves long, each puzzle is short enough for a coffee break but deep enough to reward real thought. Wrong moves can be undone freely, and a hint shows which piece moves first without saying where.

Puzzles are grouped in chapters that introduce one new piece at a time. The art is clean and readable, with high-contrast shapes so that every position can be understood at a glance on a small screen.

We design every puzzle by hand and check it with a solver to make sure exactly one answer exists. The first chapter is in testing, and finished games will be listed here when they reach Google Play.

01 / Read

Lire

Repérer les pièces et l’objectif.

02 / Plan

Prévoir

Imaginer les trois coups avant de jouer.

03 / Play

Jouer

Exécuter la séquence et vérifier.

04 / Replay

Rejouer

Revenir sur un problème pour le savourer.

Every chapter contains around thirty puzzles and ends with a small showcase problem that combines the pieces introduced so far. Puzzles can be solved in any order within a chapter, and a notebook records the ones a player found hardest so they can return to them later. Nothing is timed and there is no score to chase. Pieces are drawn as simple geometric tokens in strong colours, so that colour-blind players can tell them apart by shape alone, and the board can be zoomed for comfortable reading on smaller phones. A short tutorial introduces each new piece with an example board before the real puzzles begin, and it can be replayed at any time.

Un problème à proposer ou une demande sur vos données ? Contactez le studio.